Pokemon Roaring Red

Pokemon Roaring Red GBA

Download Pre-Patched Pokemon Roaring Red GBA ROM Hack

  • Creator: Caves
  • Version: 1.6
  • Hack of: FireRed
  • Updated: November 23, 2025
  • Language: English
  • Status: Completed

Pokemon Roaring Red is a GBA ROM Hack by Caves based on Pokemon Fire Red in English. And it is now available to download. It was last updated on November 23, 2025.

Also, be sure to check out DBZ Legend of Kakarot GBA

Description

Pokemon Roaring Red is a rebalanced Fire Red hack with all 386 catchable Pokemon, modern mechanics, tougher battles, and expanded Sevii postgame.

Features

  • All 386 Pokemon are catchable, including every Legendary.
  • Physical/Special Split and Fairy Type have been added for a modernized battle experience.
  • Every major boss battle has been redesigned with Pokémon from all generations, improved team diversity, and a higher difficulty curve.
  • Each Pokémon now has a curated moveset, with many receiving stat buffs, ability changes, and type adjustments — no fully evolved Pokémon has under 430 BST.
  • All areas feature rebalanced encounter tables, with new wild encounters added where none existed before.
  • Expanded postgame on the Sevii Islands, including new boss fights and Gym Leader rematches on Seven Island.
  • Dozens of new and rebalanced moves, with many introduced from later generations.
  • View EVs, IVs, Happiness, and Hidden Power types directly from the summary screen.
  • Healing items and berries have been reworked for greater strategic value at all stages.
  • Shiny rate increased to 1/1000 for better odds of finding rare Pokémon.
  • Updated overworld map, Pokémon sprites, and custom trainer sprites for key boss battles.

Changelog – What’s NEW!

v1.6 – Roaring Red Challenge Mode is here!

This update introduces a separate Challenge Mode patch, designed to replace the standard patch. The difficulty is closer to a full difficulty hack. Here’s what to expect:

  • All Gym Leaders now have full 6-Pokémon teams, with deeper strategies and stronger lineups.
    Some leaders will even use Legendary Pokémon later in the run.
  • Route Bosses now guard most routes, blocking progress until you defeat them.
    These battles are tuned to match the difficulty of major boss fights.
  • No perfect IVs or nature changes — you’ll use whatever Pokémon you catch, just like in standard mode.

Challenge Mode can be played as a harder casual run, but it’s also designed to be very tough for Nuzlockers.

v1.6

Apologies for the sudden patch, this was planned for the Challenge Mode release, but a new mandatory fight turned out to be broken 😭

Everything is fixed now, and I’ve included the features I was saving for the Challenge Mode update.

Fixes:

  • Fixed a major bug where Jesse and James didn’t move after being defeated in front of the Safari Zone
    • They’ve now been moved inside the Safari Gate to resolve the issue.

Additions & Adjustments:

  • Grass patches added to both Celadon City and Saffron City
  • Machop’s evolution level adjusted to match the other trade evolutions
  • Golduck now learns Psychic via TM, as originally intended
    • Shadow Ball added as a bonus option
  • Hall of Fame now shows your version/patch number so you can easily track what build you completed

Screenshots

Useful Stuff

Downloads

Mirrors

Credits

Caves

Unreasonably gorgeous admin of PokeHarbor